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Good naval games
Good naval games







This is not surprising as in the past JTS rarely advertised but relied on word of mouth to drive new sales. Question two in the survey confirmed that most of the awareness of WDS was driven via online forums and news sites. Asia Pacific was a distant third with 8% of the global total, with 60% of all regional survey returns from Australia and New Zealand. Europe followed with nearly 34% of global responses with the United Kingdom, the largest followed by Spain, Germany, France, and Italy. Most respondents resided in the United States, with Canada making up approximately 4% of the global total. Looking at the breakout by continent, not surprisingly, North America equated to just under 58% of the 615 respondents. Remembering every question in the survey was optional, the first question asked for some personal information as well as what country you were in. You were all very efficient, or vociferous!!! In the first two days, 536 of you completed the survey equating to two thirds of all responses over the month the survey was open, we saw smaller lifts each week when we reminded people that we wanted to hear from them, but most responses were in the first 48 hours. All the people who started the survey finished it (surprising!) and the average time for completion was just under six and a half minutes, this included time to add any additional commentary, of which there was quite a bit. This is certainly statistically sufficient for us to confirm trends, issues or other data points. Following is a read out of some of the results from the survey.Įight hundred and one of you (thank you!) completed the survey.

#Good naval games software#

The recent WDS survey was intended to be more of a status check after the change of ownership for the John Tiller Software (JTS) range and to understand some of the fundamental statistics behind game play. We expect we will improve and optimise what we do and don’t include in our surveys, as we get more experience with them, but ask that you do complete them when asked as every bit of feedback helps us map out our future priorities. It’s a way for us to gather feedback from you and cover either very specific or broad topics. Surveys are part of a growing armory of tools we can use to interact with you, our players on a range of topics or issues. We thought it timely to report back on the survey we asked people to fill out when we announced the Wargame Design Studio (WDS) Winter Sale back in December. So get ready with your flame throwers, tanks and snipers and battle AI/friends via the multiplayer mode in this epic TBS game.Another week, another blog. The visuals look more like the polished version of Advance Wars. The attention to detail of each army unit and the terrain is amazing. The colorful graphics and animations are spectacular. You will have to be extra careful in positioning key units and have to be quick enough to place units/attack opposing forces before the timer runs out.īattle Nations' premise is very much like any war game sim. When in combat, each turn lasts only for 20 seconds. You will need to ascertain the strengths and weaknesses of each unit before choosing them for battle. It lets you place soldiers and assault units on a small grid and strategically position them to get a tactical advantage over enemy units.īN follows the rock/paper/scissor mechanic. Part turn-based strategy, part resource management, Battle Nations ( BN) follows the traditional TBS game mechanics.







Good naval games